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Tampilkan postingan dengan label Playing. Tampilkan semua postingan
Tampilkan postingan dengan label Playing. Tampilkan semua postingan

Minggu, 04 Desember 2011

How Playing Violent Video Games May Change the Brain

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Research finds that children who play violent video games or watch violent TV can become violent themselves, but what drives this change? Are they kids simply mimicking what they see on the screen, or could gaming have a more profound effect on their brains, affecting behavior?

To explore that question, Dr. Vincent Matthews and his colleagues at Indiana University, who have long studied media violence, looked at what happened in the brain in 28 students who were randomly assigned to play either a violent, first-person shooter game or a non-violent one every day for a week. None of the participants had much previous gaming experience.

At the start of the study, researchers used functional MRI to scan brain activity in the participants, all young adult men, while they completed lab-based tasks involving either emotional or non-emotional content. The participants were then scanned again while they repeated the same tasks, after a week of playing the video games.

Researchers found that those who played the violent video games showed less activity in areas that involved emotions, attention and inhibition of our impulses. "Behavioral studies have shown an increase in aggressive behavior after violent video games, and what we show is the physiological explanation for what the behavioral studies are showing," says Matthews. "We're showing that there are changes in brain function that are likely related to that behavior."

It's not clear how long-lasting the changes may be. When Matthews brought the participants back after a week of not playing video games, their brain activity had changed again, reverting to more normal reactions, but their brain functions still weren't quite the same as before they were exposed to the violent games.

One task the participants completed while being scanned assessed their response to violent versus non-violent words. The participants were presented with violent words such as hit, harm and kill and non-violent words like run, walk and talk, each in different colors. Participants were asked to identify the color of each word, rather than the word itself, a variation of a common psychological test known as the Stroop effect: normally, there is a delay in identifying the color, since we tend to process the meaning of the word we read first, before noting the color of the letters.

Researchers found that those who played the non-violent video games showed the normal delay, but also showed increases in activity in the emotional parts of the brain when faced with the violent words. The violent-game players, meanwhile, showed similar brain activity in the baseline tests, but after a week of playing violent games, they revealed significantly less activation of their emotional brain centers.

Another task designed to test participants' attention and concentration showed declines in the violent-game group after a week of play. The men were presented with a numeral — 1, 2 or 3 — repeated various numbers of times, and were asked to press a button indicating not the numeral itself, but how many times it appeared. The violent-game players showed decreased activity in the parts of the brain that regulate attention and concentration.

The brain changes don't appear to be permanent, but documenting that the brain does change in response to playing a violent game — even just for two hours a day for a week — is a significant advance in understanding how young players may be affected by these games. The brain changes that Matthews' group saw were similar to those seen in teens with destructive sociopathic disorders, and his results, along with those from previous studies showing shorter-term effects, have been used in court cases by parents and others hoping to limit violent game play among young children. "Individuals and parents of children who choose to play games need to be aware that there are changes in brain function and they need to consider that when they decide whether or not to play these games," says Matthews.

Alice Park is a writer at TIME. Find her on Twitter at @aliceparkny. You can also continue the discussion on TIME's Facebook page and on Twitter at @TIME.



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Jumat, 23 September 2011

Playing Favorites: Why Mom Likes You (or One of Your Siblings) Best

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There aren't a lot of ironclad rules of family life, but here's one: No matter how much your parents deny it — and here's betting they deny it a lot — they have a favorite child. And if you're a parent, so do you.

The golden child may be the oldest one, unless it's the youngest. It may be the toughest one, unless it's the most sensitive. It's not even necessary that Mom and Dad have the same favorite — and typically they don't.

One oft-cited study showed that about 70% of fathers and 65% of mothers exhibit a preference for one child or another. For fathers, it's most often the youngest girl; for mothers, it's typically the oldest boy. And remember, the key here is the exhibited preference. Since parents do such a good job of concealing any bias — especially when a scientist is watching — the numbers are almost certainly a good deal higher.

If it's any consolation for Mom and Dad — to say nothing of the unfavored kids — favoritism is hardwired into our species. Since families, at their evolutionary essence, exist principally as a way to get as many genes as possible into the next generation, we're programmed to place our bets on the kids who stand the greatest chance of being reproductively successful.

Every parent defines the lucky child differently: for some the choice is based on beauty, for others brains, for others birth order. Once the selection is made, extra attention and other goodies are subtly steered that child's way, even if parents don't realize they're doing it.  Of course humans, unlike other animals, bring a whole suite of other, gentler, considerations into play: love, loyalty, compassion, joy, and that can balance the scales some, though never entirely.

This week's TIME cover story explores the complexities of favoritism — how it came to be, how it's expressed, the harm it can do to both favored and unfavored kids, and what we can do about it. It's available to subscribers here.



View the original article here



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