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Tampilkan postingan dengan label Gamers. Tampilkan semua postingan
Tampilkan postingan dengan label Gamers. Tampilkan semua postingan

Jumat, 14 Oktober 2011

Why gamers are a great fit at the gym

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AppId is over the quota
"For the first 26 years of my life, I had no idea what exercise was," Fitocracy user Michael Perry says. Fitocracy uses video game techniques to encourage exercise"Glued to Games" authors say motivation is similar in fitness, gamesCommunity around online games, or fitness, satisfies a psychological need

(CNN) -- They've been trained to focus for weeks at a time on a single goal. They know how to clearly identify obstacles and form step-by-step plans to overcome them.

They're obsessed with improving specific skills but judge success only by overall progress made in the world they've decided to conquer -- as realistic or fantastical as it may be.

It's precisely these traits that make video-gamers great bodybuilders.

Take a moment to laugh, if you must. Now hear us out.

Brian Wang and Dick Talens were the stereotypical video-gamers in high school. One was scrawny, the other fat. They grew up playing marathon sessions of "EverQuest" and "Counter-Strike."

"I literally would wake up and play all day, eating intermittently," Talens said. "OK, when I say intermittently, I mean eating a lot."

Dick Talens weighed 230 pounds in high school before becoming a body builder. Dick Talens weighed 230 pounds in high school before becoming a body builder.

But by the time the men met at the University of Pennsylvania in 2004, they had traded an obsession with video gaming for an obsession with weight-lifting. As they shared stories at the gym, they realized their healthy transformation had been easier for them than for most.

Why? Because they were -- and would always be -- gamers.

"People don't realize that video games are an expression of personality," Talens said. "There's certain qualities that people have. They're obsessed with improving the stat sheets, getting to the next level; they pay a lot of attention to detail. Guys who play ('World of Warcraft') ... are very intense about whatever they do. They can turn that addiction and all its characteristics into fitness."

It's a theory they're taking to the bank. Talens and Wang are the co-founders of Fitocracy, a website that's turning gaming geeks into fitness geeks. The site has 70,000 users in its beta version and hopes to open to the 60,000 on a waiting list in the next couple months.

Fitocracy members can "level up" by earning points for their workouts. New levels unlock special challenges or "quests" that are designed to push users out of their comfort zones. For example, a runner might have to do yoga, or a bodybuilder might have to tackle a 5K.

Brian Wang grew up playing hours of \ Brian Wang grew up playing hours of "StarCraft" and "Counter-Strike."

Still, one has to wonder: What would make a virtual warrior trade in his sword and shield for a pair of dumbbells? The same thing that got him interested in playing video games in the first place, Dr. Scott Rigby says.

Rigby and Dr. Richard Ryan are co-authors of the book "Glued to Games: How Video Games Draw Us In and Hold Us Spellbound." As experts on human motivation, they have identified basic psychological needs -- similar to physical needs like food, water and sleep -- that video games satisfy.

First, Ryan says, is the need to feel competent. In real life, you get the chance to "level up" only once every couple years: like when you earn a promotion at work or get married. In games, you always know what you have to do to get to the next level.

"In video games, you're constantly getting information about your achievements and (learning) how to do things better," Ryan says. "There's an opportunity to develop a mastery that's very much a key motivator."

That translates well to fitness, where tracking your accomplishments enables you to progress quicker. You know you've improved when you run an extra mile or dead lift another 50 pounds.

Guys who play WoW ... are very intense about whatever they do. They can turn that addiction and all its characteristics into fitness.
Fitocracy co-founder Dick Talens

A second motivator in video games is the feeling of freedom and autonomy, Rigby says. People like to know they have control over their future. In video games, you can choose your path, the skills you want to improve, even your outfit. Making the same choices in your fitness regimen helps you feel empowered.

"Games make the goals really clear," Rigby said. "You have to run from point A to point B, deliver a message, kill this bad guy. You have a very clear sense of 'If I just do these steps, I will succeed.' And let's call them quests because it sounds heroic. And who doesn't want to feel like a hero?"

Fitocracy user Michael Perry says that what's most important to him is the community on the website, which resembles that of his favorite online game, "World of Warcraft." In any massively multiplayer online role-playing game, you work with other players to conquer enemies. Your team expects you to show up and do what needs to be done. He gets the same sense of accountability from the members on Fitocracy.

"When I was playing WoW all the time, I had to make sure everything I was doing was right. I researched it down to the T. I made sure I was hitting spells right at the right time. I wouldn't miss a raid," Perry said. "I think that translates really well to exercise and bodybuilding because you have to have that level of knowledge, (and) you have to have that commitment."

Rigby says the community around online games, or fitness, satisfies one of the last psychological needs: relationships.

"There's a social component to it. ... You're relying on each other. You really need the other person to watch your back and vice versa," he said. "(Games) build in a sense of 'I matter to others; others matter to me.' "

Michael Perry said he was heavy all of his life before he started weight-lifting. Michael Perry said he was heavy all of his life before he started weight-lifting.

Of course, motivation isn't restricted to video gamers. Everyone has these basic intrinsic psychological needs and can apply them to fitness. Gamers just have an easier time learning the language.

"What video game players have is a certain understanding for how these sort of fitness structures are built: goal-setting, progression, etc." Rigby said. "In other words, it's a world that they know."

Take Vin Diesel, one of the buffest men in Hollywood. Diesel used to play "D&D" on his days off as a bouncer in one of New York's nightclubs.

He contributed the foreword for the book "30 Years of Adventure: A Celebration of Dungeons & Dragons," writing, "We were all drawn to the game because it allowed us to become these characters, vastly different in appearance and in actions, but what kept us hooked was the search for the character that represented our higher self."

A quest -- to look different, to act stronger, to be better. Sound familiar?



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Technology

Senin, 03 Oktober 2011

When Scientists Fail, It's Time To Call In The Gamers

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Proteins are incredibly complex, yet tiny — so tiny that conventional imaging techniques often can't capture them. Enlarge istockphoto.com

Proteins are incredibly complex, yet tiny — so tiny that conventional imaging techniques often can't capture them.

Proteins are incredibly complex, yet tiny — so tiny that conventional imaging techniques often can't capture them. istockphoto.com Proteins are incredibly complex, yet tiny — so tiny that conventional imaging techniques often can't capture them.

Researchers at the University of Washington were stumped. They were looking at a protein that causes AIDS in rhesus monkeys, but after 14 years of study, no one was able to figure out the protein's exact structure.

Researcher Firas Khatib tells Rachel Martin, host of weekends on All Things Considered, that even the most advanced imaging techniques couldn't capture this little particle.

"The reason that the problem is so hard is that proteins are so small you can't see them with a microscope," he says.

Also, a protein can fold up into so many possible shapes that a computer can't run through them all.

But when scientists failed, gamers came to the rescue.

Seth Cooper, creative director of the university's Center for Game Science, had invented a computer game called Foldit, in which players compete against one another to design the most accurately folded proteins.

"There are all these little pieces and atoms that need to fit together in just the right way for the protein to fold," Cooper says. "It's a lot like a 3-D jigsaw puzzle, or kind of like a 3-D Tetris."

Cooper describes proteins as a sort of phone cord, which begins to coil up on itself even as it's being manufactured. Foldit players are trying to figure out exactly how those coils fit together in a given protein.

Khatib decided that human intuition might succeed where high-powered computers and microscopes had failed. He gave the Foldit players a task: take the best available models of the mystery protein and see if you can actually figure out the structure correctly.

They did it in 10 days.

Now, Khatib says, his team can begin working on drugs that target the AIDS-causing protein.

"That's basically the essence of being able to solve proteins," he says. "Until you know exactly how they look like, you can't target them in any way with drugs."

The Foldit team isn't just trying to figure out the structure of existing proteins, it's working on designing brand-new ones. Right now, the game is challenging players to come up with a protein that could fight the flu.

"We can actually take the proteins that are designed by players in the game, and ... synthesize them in the lab, and actually make their designs real," Cooper says, "and see if they work as we expect them."

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All Things Considered– A jumping gene turned the short, bushy corn ancestor teosinte into today's tall, modern corn plant.

A jumping gene turned the short, bushy corn ancestor teosinte into today's tall, modern corn plant.

During WWII, physicist Niels Bohr had just hours to make two Nobel Prize medals disappear.

During WWII, physicist Niels Bohr had just hours to make two Nobel Prize medals disappear.

Their research opened areas for prevention and treatment of infections, cancer and inflammations.



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Kamis, 22 September 2011

Gamers Solve Stubborn Viral Mystery: The Shape Of A Key Enzyme

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A screenshot from the Foldit puzzle for an enzyme found in HIV-like viruses. Enlarge UW Center for Game Science

A screenshot from the Foldit puzzle for an enzyme found in HIV-like viruses.

A screenshot from the Foldit puzzle for an enzyme found in HIV-like viruses. UW Center for Game Science A screenshot from the Foldit puzzle for an enzyme found in HIV-like viruses.

See, Mom? Playing online video games can pay off.

An online group of gamers has correctly deduced the structure of an enzyme that AIDS-like viruses use for reproduction. By playing the online-game Foldit, the group figured out the structure of an important viral protein that has baffled scientists for more than a decade.

The enzyme is a retroviral protease and plays a critical role in how the AIDS virus matures and proliferates. Gamers, who weren't experts in viruses, solved the puzzle in just three weeks.

 

X-ray crystallography, the gold standard for protein structures, verified the result. The findings were published online by the journal Nature Structural & Molecular Biology.

Biochemist Firas Khatib believes the data will help researchers develop better antiretroviral drugs and show that Foldit can help solve thorny scientific mysteries.

More than 600,000 people have played Foldit since it was rolled out in 2008 by researchers from the University of Washington. "The game is like Tetris on steroids," Foldit co-creator Zoran Popovic tells Shots.

Gamers start with a protein that looks like a necklace. Instead of beads or pearls, amino acids hang from the strand. The game challenges players to manipulate the structure of the protein so that it reaches the lowest energy state, which earns them the highest score. The function of the protein changes with the shape it takes.

Gamers bring a different viewpoint to the table when it comes to solving scientific puzzles: freedom from scientific convention. "Humans can outperform the computers when you have to make a drastic move in order to get to the correct answer," Khatib says.

Sometimes to get to the right answer, a drastic or seemingly illogical decision has to be made. But a computer trying to solve a problem won't make an illogical decision that leads it down the wrong path because it can't always see that far ahead, the researchers say.

Scientists sometimes have related but irrelevant information flying around their problem-solving process that can blind them to unusual solutions. Gamers don't have the restrictions that scientists and computers impose upon themselves.

Khatib hopes that the gaming technology will catch fire with other scientists. "Citizen science can actually help solve unsolved scientific problems," he says.



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